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How Do I Get Unlimited Repair Hammers On Oblivion

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Latest News: Patch 1.3.X has been released! In addition to the usual bugfixes, this patch includes a new quest, several new features and a powerful artifact! If you accept completed all the castle upgrades, check the new mailbox in the base of operations of the stairs in the Lord'south Quarters. The new patch is available for download now!

From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail yous as the Divine Crusader. Simply footling do they know that Pelinal's relics hold the key to protecting the liberty of all humankind... or enslaving information technology.

  • An ballsy quest where only YOU tin preclude the enslavement of all free humans.
  • Upgrade and customise the Crusader'south Relics.
  • Over a hundred new items.
  • forty+ NPCs, ane,500+ lines of dialogue, fully voice acted by a dozen voice actors.
  • Original music score past Ronald Van Deurzen.
  • Dozens of new followers.
  • Massive, functional histrion home designed specifically for decorated adventurers.
  • Click in the video tab above to picket the trailer, and meet the total feature list beneath for more than!

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Requirements.png

  • The Knights of the Nine DLC
  • Oblivion Script Extender (OBSE) 0020 or higher

RECOMMENDED

  • Unofficial Patch
  • Unofficial Mods Patch â€" Knights of the Ix

OPTIONAL

  • The Horse Armor DLC is required for the optional horse barding.
  • A mannequin mod of your pick. I use Reznod Mannequins.

Installation.png

INSTALLATION - NEXUS MOD MANAGER

  1. Open the Mods tab.
  2. If the mod is not already exist there, click Add Mod from File and indicate Nexus Mod Director to the file location.
  3. Double-click Knights of the Ix â€" Revelation V1.three.iii in the mods tab.
  4. In the Plugins Tab, ensure that Knights â€" Revelation.esp is loaded AFTER Knights.esp and Knights - Unofficial Patch.esp .

INSTALLATION - WRYE BASH

  1. Place the downloaded annal in your Bash Installers Folder.
  2. Launch Wrye Bash.
  3. Open the Installers tab.
  4. Correct Click on the downloaded archive and click Install .

INSTALLATION - MANUAL

  1. Use a utility like 7-Zip (http://world wide web.vii-cypher.org/) or WinRar (http://www.rarlab.com/) to extract the files to a temporary location.
  2. In one case extracted, you should have the following files and folders:

    - Knights - Revelation.esp

    - Knights - Revelation.esm

    - Knights - Revelation.bsa

    - Knights - Revelation Music (binder)

    - DistantLOD (folder)

  3. Copy these five items into your Oblivion/Data folder.
  4. Use Mod Manager such as Oblivion Modernistic Manager (http://oblivion.nexusmods.com/mods/2097/) or Wrye Bash (http://oblivion.nexusmods.com/mods/22368/) to ensure that Knights - Revelation.esp is loaded after Knights.esp .

QuestStart.png

Afterwards installation, there should be a book sitting on the chief bed in the Priory of the 9. You can start whatever time you have completed the Knights of the Nine main quest. To begin, slumber in the master bed.

Uninstallation.png

Delete Knights - Revelation.esp , Knights - Revelation.esm , Knights - Revelation.bsa and Knights - Revelation Music from your Oblivion/Data directory. You can also delete all the files commencement with aaKOTNR in the Oblivion/Data/DistantLOD directory. (Make sure you don't delete annihilation else though.)

Later on you have started Knights of the Nine: Revelation, certain items are necessarily changed as office of the modernistic. If you uninstall the mod halfway through, these changes may not be reverted.

If you lot wish to revert to vanilla Knights of the Nine, download and install the Knights - Revelation Uninstaller.esp and activate it. On your adjacent game load, it should automatically revert the changes that the mod made. After this, you may delete Knights - Revelation Uninstaller.esp .

Compatibility.png

Knights of the Ix: Revelation was fully cleaned and designed for maximum compatibility. It should conflict with very few mods.

  • It is confirmed to conflict with P1DseeYouSleep.esp during the first scene when you lot sleep in the primary bed at the Priory of the Nine. If you find that y'all are unable to activate annihilation after the dream, type “ StartQuest P1DsleepFix †in the panel and then sleep in a unlike bed in the Priory. You lot'll find yourself teleported dorsum to the master bed, after which the glitch should be resolved.
  • Those who use body replacers may find that peel textures are out of alignment for the Ayleid Armour. (Aesthetics only, no gameplay impact.)
  • Greenview Manor occupies the same spot as Sir Gareth's Castle. Loading it before Knights - Revelation.esp will result in the manor floating in the castle courtyard but both mods volition otherwise exist playable. Loading information technology after Knights - Revelation.esp will bury the entrance to the castle underground, making it impossible to proceed.
  • It may disharmonize with other mods that make significant changes to Knights of the Ix itself.
  • It may conflict with other mods that make significant changes to Tamriel exterior cells (-1,iii), (0, 3), (-1,2) or (0, 2) where Sir Gareth's castle is located. As far every bit I know, no popular modern uses that location.
  • Mods that change the Imperial City may appear to exist deactivated during one particular quest, but will actually return to their modded land after the quest is complete.

Gameplay.png

  • Parts of Knights of the 9: Revelation are very RAM intensive. Information technology is recommended that you close all other programs and consider using a programme like GameBooster to temporarily remove unneeded background processes.
  • Avoid using using teleportation mods in places where you tin can't normally fast-travel. Some quest updates are triggered by passing through certain areas. Likewise, avoid using “tcl†in the console to walk through walls.
  • If you lot have disabled the borders for worldspaces, it is possible to walk outside the playable expanse into a seemingly unfinished area.
  • The bosses in this mod are hard to beat out, and may require several attempts to shell at 50% difficulty. If your character is not optimised for combat, don't be afraid to turn down the difficulty.
  • Quest markers are only given if your character would realistically know the location of the target.
  • A re-create of troybayliss's Fast Travel Double Face Fix is integrated into this mod. If you wish to disable it, open up the console and type “stopquest DoubleFaceFixâ€.
  • Every bit the eight Original Knights of the Nine are needed for this quest, they will exist resurrected if they are dead, and are given an “essential†condition.
  • As a workaround for Oblivion's sound book limitations, certain speeches volition remain at full volume regardless of the NPC's distance.
  • The xanthous weapon shader for the “Turn Undead†outcome will exist temporarily disabled while the Mace of the Crusader is equipped.

FAQs.png

Does this modern overwrite the Knights of the Ix DLC? Does information technology change anything?

This mod is an add-on to Knights of the Ix and does not overwrite anything in your data directory. The original quest line is untouched with one minor exception:

The eight original Knights of the Nine followers are used for a lot of dialogue in KOTN:R so it is necessary for them to exist alive. The modern will resurrect them if they are dead, or keep them essential if they are live.

Do I demand to cease Knights of the Nine earlier installing this modernistic?

No. If installed beforehand, it will sit in that location quietly until you cease the Knights of the Nine main quest. Its only effect is that it will foreclose your Knights from dying.

Can I play this modernistic without Knights of the 9?

No. The game will crash if you try. If you don't already have Knights of the Nine, the best legal ways to obtain information technology are the Oblivion Game of the Year Edition from Steam (discounts frequently occur) or the boxed set up from places similar eBay and Amazon. Hopefully Bethesda will remedy the availability of the DLCs shortly.

Can I play this mod without OBSE?

No. Many of the quests will not piece of work. A fail-safe at the commencement of the questline detects your OBSE version and prevents yous from starting if yous don't see the requirements. You can obtain OBSE 0020 from http://obse.silverlock.org.

Can evil characters play this mod?

Yes! While the mod is themed around playing a "skilful" knight, at that place are numerous benefits for evil characters:

  • You'll be able to employ the Crusader's Relics regardless of your infamy.
  • Your grapheme will withal want to complete this quest - for cocky preservation and also to ship a clear bulletin to the bad guy non to mess with your character...
  • The biggest quest rewards are alignment-neutral and tin can exist used past anyone.

Can mages, rogues or other non-warrior classes play this modern?

While warriors fit in best thematically, mages and rogues aren't completely left out. You lot tin complete the questline using magic or stealth as yous prefer. Some of the quest rewards are incredibly beneficial to mages. The Crusader's Relics'due south powers can be switched betwixt "stealthy" and "damaging" modes at any time.

Is this mod lore friendly?

This mod takes established Elderberry Scrolls lore, especially the Song of Pelinal and the Adabal-a, and recreates it equally faithfully as possible. All events portrayed in the mod are consistent with what is in the books.

I take a pirated re-create of Oblivion and...

If your copy of Oblivion is pirated, delight don't inquire for help getting the modernistic to work. Information technology's difficult plenty making a mod for an official, fully patched game. Getting it to work on a buggy rip is side by side to incommunicable.

While I'm not going to condemn anyone for using a non-legal copy of the game, I exercise encourage spending a few dollars to exercise the right matter. If you expect for a Steam auction, the Oblivion Game of the Year Edition tin can be obtained for nether USD $10 which is incredible value for the hundreds of hours of gameplay that you'll get out of it.

FAQs - QUEST RELATED

What should I do at Vanua?

Perchance yous have reached a dead terminate. Caput dorsum out and see if farther clues nowadays themselves.

Where am I supposed to become a shovel from?

Naomi tells you that she has 1 propped up side by side to her door. Shovels are also purchasable from vendors in the Royal City.

I keep dying after Malenir starts his spell-casting. How do I get past this stage?

You must choose the correct location or you will die. Hint: Early in the questline, you lot should have completed a certain quest that seemed rather meaningless at the fourth dimension.

How do I go the equus caballus?

A few days afterwards you've finished the questline, one of the Knights volition approach y'all saying that they've spotted something in the forest. If you desire to offset this quest as soon as possible, stay effectually the barracks where the Knights usually hang out.

How do I customise my armour or change its backdrop afterward finishing the questline?

After you have purchased all the upgrades for your new home, in that location will exist a book in the Lord'due south Quarters that will allow you lot to do this, and other things as well.

What is the Armour of Sotha Sil used for?

When the expansion pack is released, there will be a quest to restore it to total forcefulness.

Will a certain NPC render for future adventures?

No annotate.

FullFeaturesList.png

QUEST

  • An epic quest spanning 4000 years where Y'all are the simply one who can stop the slavery of all humankind.
  • Meet characters from Elder Scrolls lore including Pelinal, Umaril, Alessia and Morihaus.
  • 40+ NPCs, one,500+ lines of dialogue, fully voice acted past a dozen voice actors.
  • Original music score past Ronald Van Deurzen.
  • Many new dungeons and a strange but familiar globe...
  • No manus-holding - quest markers are just given for known locations.
  • Half a dozen mini side quests for when y'all need a break from saving the globe.
  • The biggest, most subversive concluding battle ever seen in a mod!

ITEMS

  • Multiple upgrades for your Crusader relics with stronger enchantments and new powers.
  • New armour mesh for female person Divine Crusaders.
  • Customise your Crusader Relics: heavy or lite, polished or antiquarian - your option!
  • The Crusader relics now level all the way to level 40 instead of stopping at level 21.
  • Use the Crusader Relics regardless of infamy (with a quest related caption for the sudden change)
  • Dozens of of new armour and weapons including full sets for the various factions you'll encounter.
  • Huge castle that functions as a role player home and headquarters for the Knights of the 9.

FOLLOWERS

  • The Knights of the Nine are expanded from nine members into a pocket-sized army.
  • Private Knights of the 9 play of import roles in the questline and aren't just window dressing.
  • The Knights of the Nine all receive equipment upgrades and volition repair their ain equipment.
  • All followers are either essential or re-spawning.
  • Summon a team of soldiers to be at your beck and command.
  • Paladin's Warhorse - equally the divine Crusader should not exist riding Shadowmere. Armoured version available if you have the Equus caballus Armor DLC.

EXTRAS

Sure features were created, just were disabled for operation or realism reasons. But once you've finished the principal quest, you tin can re-enable them if you desire to!

  • Revisit areas that are no longer accessible.
  • Re-customise your your Crusader Relics if you change your mind about their advent or weight.
  • Roll-back (and gyre-forrad) upgrades to the Crusader Relics.
  • An extension to your new home.
  • Summon upwards to 72(!) followers at once! (Annotation: I'thou non responsible for lagging out your game or causing crashes if you do this!)

Modernistic

  • From the maker of Anduril Reforged.
  • Fully compatible with the Unofficial Mods Patch
  • Fully compatible with virtually other mods
  • 100% make clean. Designed for maximum compatibility and cleaned using TES4Edit to reduce crashes and prevent conflicts and salvage-game corruption.

VoiceActingCast.png

April Sadowski, Vocalization Role player

  • Queen Alessia

/index.php?/topic/3615-aranass-annal-male-all-races">Christian Gaughf (aka Aranas), Vocalisation Actor

  • Ovidius

David Bodtcher (a.k.a. bodtchboy), Voice Actor

  • Pelinal Whitestrake, Dreekius, Swims-with-Fish

/index.php?/topic/3992-edouards-archive-male-altmerbosmer-regal-special-effects">Ed Waldorph, Vocalisation Histrion

  • Raminus Polus, Sergius Turrianus

George R Powell, Music Composer & Screenwriter

  • Malenir, Sir Carodus, Regal Legion Soldiers

James Dorton,Voice Actor

  • Sir Thedret, Sir Lathon

Julia Abbadini,Vocalism Actor

  • Dame Avita Vesnia, Female Cyrod Citizens

Kasz94 (a.k.a. Nihil), Vocalism Player

  • Vulcanus, Valerius, Helm Donnato, Helm Arion, Alessian Soldiers

Lanceor, Project Leader

  • Sir Gareth of Silvenar, the Prophet

Paulina Stehr, Voice Histrion

  • Naomi Paravant

/index.php?/topic/4486-pole7645s-annal-maleimperial-nord-dunmer-khajiit-argonian-dragons-and-misc-characters">Pierre-Olivier Garcia Laliberté (a.k.a. POLE7645),Vocalisation Actor

  • Breton Messenger, Olmgerd the Outlaw

Rip Elliott,Voice Actor

  • Morihaus, Dunyak, Khalon, Confused Messenger, Ayleid Soldier

/index.php?/topic/737-veretas-archive-male-whatsoever-race">Vereta,Voice Actor

  • Sir Geimund, Sir Gukimir, Male person Cyrod Citizens)

Credits.png

While I was the primary modder for Knights of the Nine: Revelation, this modernistic would not be possible without assistance from many members of the modding community.

ALPHA / BETA / GAMMA TESTERS

These guys put up with my oversights and found about of the bugs before the mod was released. Thank you!

Khettienna

Lord Frostcraig

Tamira

The_Vyper

ysne58

MUSIC

Cyrod Soundtrack - Ronald Van Deurzen, Composer & new age pianist

Ghostpocalypse - Kevin MacLeod, Composer

COLLABORATORS

CharlesCrowe â€" Dialogue for the Prophet.

Impairment - Animating Morihaus's Wings and creating the Effigy of the Divine Crusader

Hanaisse - Cluttering Ceya-Tar, aid in modifying the Alessian greaves

InsanitySorrow - Creating the Spirit Barrier dome

John316 - General mesh fixer-upper

ResolveThatChord - Help with Alessia's hood

selene310187 - Divine Crusader Pose

ub3rman123 - static NPCs and Umaril's Gauntlets

Resource

Hyperlinks to all resources used are available in the ReadMe.

1D4VE - Skyrim Steel Sword Replica

3dregenerator - A mesh used for an Easter Egg

Aisis & Xiamara - AST Regal Furniture Prepare

Alexander Wolf - Alexander'southward Wings

AlienSlof - Horses Base

Andysaurus - Kitchen and Bathroom Resources

Andysaurus - School Resources

Arynn - Armor of the Galadhrim

Ceano and AxlRocks - Clean Ayleid Ruins

css0101 Ancient Elven Furniture for modders

davidou - Leaking gas sound effect

Echonite - Echo Tents

Garak - Garak'southward Booksets

Iomir (a.thou.a. jgreybear) - Ayleidoon Karan

JDFan - Filled UpperWallShelf03 Modders Resources

Q (a.g.a. kaburke) - Sigil Stone Selector

Kafei - Armored Circlets

ken1945 - Thunderbird Armor

Lady Nerevar - Lady Ns Newspaper Goods

State of Oblivion - Greek Hero Armors

Piddling Baron - Little Businesswoman Exotic Ayleid Armors 2-0

Lord Banewrath Sunblade - LSB Steel Hammer Resource

Loth DeBonneville - Loths Meliorate Weapon Racks

madmole - KOTN female person Armor for Exnems mesh

Meo - Meos Armors of Cyrodiil for Dummies - Resource

Meo - Meos Castle Keep - Resource

Meo - Meos Ayleid Clutter - Resource

Meo - Meos Castle Skingrad - Resource

Meo - Meos Castle Carpets - Resource

Meo - Meos City Maps - Resource

Meo - Meos Labyrinth Garden - Resource

Meo - Meos Modular Fireplaces - Resource

Meo - Meos Open Books - Resource

Meo - Meos Room Dividers - Resource

Meo - Meos Serial Booksets - Resources

Meo - Meos Static Dishes - Resource

Meo - Meos Window Boxes - Resources

Meo - Meos Winecellar - Resources

Metallicow - Metallicow Book Resources

MickTheMage - Shadows of Northmoor Resources - Sword of The Nine

ModdersHappy - Nord Send

mr_siika - Mr_Siikas Elven Ships

Murfy27 - A mesh used for an Easter Egg

neovinci - SG Button Armors

pale_rider - pale_riders Arsenal of the Nordic Warrior

pale_rider - pale_riders Paladin Equipment

Pollan - Dungeon Poses

Pronam - Nams Ayleid Resource

rob_b - Book Jackets KOTN

Robert2 - MaleBodyReplacerV52

Robert2 - Roberts Female Body v13

Selene310187 - Umaril armour from Selenes Mod Collection

Spoons aka Trizt - Gallows Model past Spoons

Stroti - Strotis Ayleid Breast and Display Resource

Stroti - Strotis Ayleid Furniture

Stroti - Strotis static auto parts

Stroti - Strotis static abracadabra ataxia

Stroti - Filled Mage desk alchemy furniture

Stroti - Strotis ram on stick food resource

Stroti - Strotis kitchen tools

Stroti - Strotis static meshes Marketstand

Talkie Toaster - Playable and NPC Creatures

taylorsd - Equipable Beards

The Bab Squad, Ceedee, Exnem and Sinblood - Pure Fantasy Mage Outfits

themythofanst - Symmetrical steel pauldrons from Vvardenfell Imports

troybayliss - Fast Travel Double Face Fix

Viperslayer - Trueflame Reborn

ztree - Spider Eggs

If I've absent-minded-mindedly forgotten to credit someone, please let me know and I'll fix it right away!

TOOLS USED

7-Zip

Brazenness

Blender

Construction Set Extender

DDS Converter 2.one

GIMP

LOD texture ready script by GhanBuriGhan

Nif Optimization Python script (a.k.a. PyFFI)

NifSkope

Oblivion Mod Managing director

Open up Office

Paint Shop Pro 8

TES4Edit

TES4Files

TES4Gecko

TES4LODGen

The Elder Scrolls Construction Fix

Wrye Bash

SPECIAL Thank you

  • Nexus Mods and TES Brotherhood and all their staff for their unwavering back up of modders!
  • Bethesda Softworks for producing some of the most immersive games e'er fabricated.
  • All the people on the forums at TES Alliance, TES Nexus and Bethesda Softworks for their help!

Copyright.png

Knights of the Nine: Revelation is Copyright © 2022-2013 Lanceor.

MESHES

Most of the meshes were created by other authors and used with permission. To use them in your mod, check the modernistic listing higher up and contact the authors as necessary. Many of them were complimentary-to-use modder's resources. If you are having trouble tracking downwards the origin of a particular mesh, arrive bear on with me and I'll help to identify it.

TEXTURES

With one exception, you are gratis to re-use whatsoever of the textures in your ain* mod. A simple credit in your description and/or ReadMe would exist prissy.

The textures for the Crusader's Relics are an identifying feature for this modernistic. For twelve months from the release date of this mod, please contact me if you wish to use them. In particular, I will not grant permission for re-use in mods that hand the Crusader's Relics to the player without effort on their part (such as placing them all in a breast). Twelve months after release, you are free to apply them in your own* mods.

SCRIPTS

You are free to re-apply any of the scripts in your ain* mods. A simple credit in your clarification and/or ReadMe would be nice.

UPLOADING / REHOSTING

Delight do not upload this mod to any other website without my explicit permission. Doing so will exist construed as theft.

TRANSLATION REQUESTS

Delight contact me if y'all wish to make a translated version of this mod.

* When I say “your own†mod, it ways that nearly of it was made by you. Simply adding a few tweaks to this mod and re-uploading information technology under your own name does not constitute “your ownâ€.

Contact.png

If yous wish to contact me, you lot can find me at Nexus Mods, TES Alliance or the Bethesda forums as “Lanceorâ€.

Changelog.png

1.0.0 Initial Release

one.0.1 Optional update.

  • Adds a missing mesh that appeared during the final fight.

1.0.two Recommended update if you have not played KOTN. Optional otherwise. Overrides previous patch.

  • Fixes a dialogue bug that was affecting the KOTN main quest.

1.0.3 Recommended update. Overrides all previous patches.

  • Fixes a issues where the steward does not announced in the castle.

one.ane.0 Recommended update. Overrides all previous patches.

  • Fixed an issue where the new armour stand in the Priory of the Nine would appear prematurely.
  • Fixed a bug in the extras console where selecting the Throne Option would result in changing the armour weight instead.
  • Add a script to "Purge Prison cell Buffers" after entering the final area to costless upward as much RAM as possible for the final fight.
  • Corrected collision properties of the "Open up volume" and "Paperwork" in the Lord's Quarters.
  • Realigned a wall in Vanua.
  • Stock-still Dreekius'south gender defoliation when saying goodbye.
  • A dozen floating trees and rocks defloated.
  • Stock-still an outcome that would cause unused NPCs to reappear at the Tiber Septim Hotel (Oblivion's dumping footing for lost NPCs).

1.ane.1 Optional Update. Overrides all previous patches.

  • Vulcanus's quest update made less authentic simply more reliable.
  • Locked dorsum door at Sardavar Leed to forestall premature entry.
  • Added quest update upon leaving Sardavar Leed.
  • Corrected Valerius's faction.
  • A floating rock rectified.
  • Floating bed in guest firm stock-still.
  • Improved frame rates in Fanacasecul.
  • Improved frame rates in Lord'southward Quarters.

1.1.2 Recommended update. Overrides all previous patches.

  • Fixes issues where a quest update volition keep actualization non-stop, preventing the quest from standing.

1.ane.3 Recommended update. Overrides all previous patches.

  • Stock-still a bug where certain quest items appear prematurely at Fanacaescul.
  • Fixed a problems where Fort Nikel tin can be entered prematurely.
  • Contradistinct conditions of some of Queen Alessia's dialogue so that those affected by the above bugs can go along with the quest.

ane.one.4 Recommended Update. Overrides all previous patches.

  • Fixed a bug that would cause the Sigil Stone Regenerator to work only once.
  • Resolved a rare situation where the Knights would no longer be essential if they are asked to join after KOTN:R is started.
  • Fixed a loophole that would cause stray Knights of the Nine to wander the Purple City.
  • Added a script to move Pelinal to back to his right position if he gets displaced during "The Song of Pelinal".
  • Stock-still modest dialogue bug while Sir Gareth is talking about Auriel's Bloodstone.
  • Fixed pocket-sized typo in Naomi's dialogue.
  • Added option to "Transport horse habitation".
  • Fixed typo in quest update for one of Valerious's prices.
  • Added Compatibility section to ReadMe.

1.1.5 Recommended Update. Overrides all previous patches.

  • Tweaked Spirit's AI to stop him returning to the castle all the time.
  • Enabled Sergius Turrianus's merchant abilities.
  • Increased barter limit when Valerius sells items in the Items for Sale breast.
  • Corrected the weight of the Level 35-39 Boots of the Crusader.
  • Fabricated Pelinal essential during the Song of Pelinal quest.
  • Tweaked Sir Gareth's AI to brand him less ambitious.
  • Corrected an error where if Pelinal was not spoken to before leaving Fanacasecul, he would
  • have no other topics.
  • Stock-still issue where the gates in the basement of the Castle of the Nine were missing.
  • Changed the classes of the generic Knights of the Ix guards to something more appropriate
  • for their equipment.
  • Changed the faction of "Vyper" and so that he no longer causes trouble.
  • Corrected an error where a dialogue option for Naomi would appear prematurely.
  • Corrected pocket-size typos for horse menu.
  • Added redundant "self destruct" lawmaking for the Knights of the Ix that should not appear
  • subsequently the main quest.
  • Added a death timer for the Skeletal Automaton.
  • Removed a time travelling signpost from Cyrod.

1.2.0 Recommended Update. Overrides all previous patches.

  • Fixes an consequence where crashes would occur around the Weye area.
  • Placed all mod-added Knights of the Nine into a unique faction and updated dialogue weather condition accordingly to preclude dialogue conflicts with mods that clone the player.
  • Replaced placeholder phonation files for the Shrine of the Eight quest with properly vocalisation-acted recordings.
  • Added voice files for generic Knights.

1.2.1 Recommended Update. Overrides all previous patches.

  • Added redundant code to ensure Knight Commanders repair their armour daily.
  • Added redundant lawmaking to ensure Gareth enters portal during Covenant quest.
  • Flagged various dead bodies as quest items so that they would non disappear if the cell resets.
  • Added conditions to Good day dialogue to prevent non mod-added NPCs using them.
  • Fixed mis-aligned door to Mingo Cave.
  • Removed anachronistic Surilie Wine bottles from Horn Cave.
  • Removed anachronistic books from Pothole Caverns.
  • Removed cobwebs from Greenmead Cave as they were causing graphical glitches.
  • Linked doors in Sinkhole Cave.

1.ii.2 Recommended Update. Overrides all previous patches.

  • Rolled dorsum armour repair lawmaking introduced in ane.two.1 as information technology was causing crashes. An alternative solution to the armour repair bug is being worked on.

1.iii.0 Major Update. Overrides all previous patches.

  • New Quest Added: The Pointer of Time
  • Horse Armour now bachelor from Sergius Turrianus (the blacksmith). Horse Armor DLC is required for this characteristic.
  • Respawning equipment available from the Smithy, including Knight Commander armour and arrows.
  • The Priory of the Nine now repopulated by Knights.
  • Knights of the 9 now properly repair their gear without crashing the game (finally).
  • "User Transmission" confirming the right installation of the mod volition simply announced one time the Priory of the Ix has been fully cleaned up in the Knights of the 9 questline.
  • Several invisible NPC-but doors subconscious and so that they don't announced in the minimap.
  • Minor changes to many spells to improve their reliability.
  • Items that cannot be picked up by the player can still be picked up past NPCs.
  • Demonic Weapons are now susceptible to Atomize Weapon effects and will "die" if "disarmed" from the spirit controlling them.
  • Many floating items in Cyrod removed.
  • Stock-still abling and disabling of "Your horse is stabled exterior the city gate." bulletin.
  • Re-added a missing quest stage for KOTNR10.
  • Stock-still inappropriate Good day messages used by Cyrod citizens.
  • Assigned the correct model for the burnt female Crusader's Greaves.
  • All-encompassing changes to the Shrine of the Eight quest to prevent duplication of scripted or unplayable items, and to more accurately remove and restore all items in the thespian's inventory.
  • Simplified the script for Trueflame in the Shrine of the Eight quest to prevent repeated sheathing and unsheathing of the weapon.
  • Disallowed yield credence during the test from the Viii Divines.
  • Umaril now susceptible to the Crusader's Bane power from the Mace or Sword of the Crusader.
  • The Mace and Sword of the Crusader will directly kill the target if the damage caused past its Power Attack effect is greater than the target'due south wellness.
  • Mace of the Crusader now uses ModAV instead of SetAV for paralysis effects.
  • Fixed bug where the Boots of the Crusader will sometimes incorrectly remove the Augmented Shield power when unequipped.
  • Stock-still Feather enchantment for the Greaves of the Crusader.
  • Typos in Naomi's periodical corrected.
  • Ayleid reliquary in Sercen now owned by the actor.
  • Replaced scripted role player deaths with an EssentialDeathReload message.
  • Burnt Sotha Sil's shield weight changed to heavy.
  • Typos for Dame Avita and Valerius'due south dialogue corrected.
  • Fixed all statues in the Castle of the Nine.
  • Lord's quarters in the Castle of the 9 are at present owned by the player (this modify is not strictly necessary, just may assistance for mods flagging information technology equally a player's domicile).
  • Items for Sale Chest and Sigil Stone Regenerator in the Castle of the Nine now ignores unplayable tokens, used by many mods.
  • Added missing icon for Kyne'due south Spirit quest.
  • Spirit tin can no longer be activated if it is unconscious or if the role player is sitting.
  • Arrows stuck in Spirit are moved to its saddlebags instead.
  • Special thank you to miguick who was responsible for scripting most of the bugfixes!

1.3.1 Recommended update if you are experiencing crashes.

  • Spaced out Knights' auto-repair so that they don't all repair their gear at in one case which was causing crashes on some computers.
  • Fixed a condition in Freed Slaves dialogue.
  • Spirit can no longer exist activated if it is unconscious or if the role player is sitting (was left out of last patch).
  • Arrows stuck in Spirit are moved to its saddlebags instead (was left out of last patch).

1.iii.ii Recommended performance and stability update.

  • Knights' no longer automatically repair their gear. Instead, a chat option is available for them to repair their gear.
  • Stability and operation improvements to Spirit's script.
  • Replaced missing texture for charcoal rubbing.
  • Replaced missing lip sync file for ane of Sir Carodus'due south lines.

1.three.iii Recommended update for 1.three.1 or lower. Optional for one.3.ii.

  • Deletes a test item that was placed in the mod for beta testing, but not removed afterwards.

ComingSoon.png

  • Four new Ayleid settlements: Vilverin, Sard, Ceya-Tar and a hidden Ayleid base.
  • New castle secret areas.
  • Restore Trueflame and the Armour of Sotha Sil to total functionality.
  • Horse Armour if you accept Horse Armor DLC.
  • Added background music.
  • New quests, in both the First and the Tertiary Eras!

How Do I Get Unlimited Repair Hammers On Oblivion,

Source: http://tesalliance.org/forums/index.php?/files/file/1288-knights-of-the-nine-revelation/

Posted by: bakerlifuld1961.blogspot.com

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